There is no ''one tool'' nice as that sounds (I wish), its a process, of changing something old, to have some new types of data inside them, and you need to rename some things, and you need to delete some things as well. but be warned 3ds max is a beastly beast. Your second issue, converting wc3 assets to sc2 assets, is possible, just takes alot of time, it is kind of fun for me to do, but would probably be hard for you (and others), so i've been doing it passively myself for a little while, you can always say hello on the galaxy editor discord if you have questions, sometimes it takes a bit to get an answer. I know you can change map lightning via trigger. there are alot to choose from.Īs far as changing sky boxes via triggers for day night cycles is concerned, im not gona tell you its impossible, and im not gona tell you it is either. there is even a green one for the ''char'' acid pools level. there are some dark grey ones, for the xel'naga temple missions which are originally built for underground missions but would look good with rain, if you wanted a dark sky. Yes there is still issues with some sky boxes, they are called sky boxes but they are actually more the shape of spheres, you can view them in trigger based cameras pointing up, or you can sometimes view them in the cut scene editor, sometimes they don't show up there (in the cut scene editor) however so you need to use the in-game camera method to see them, but there are also ''parallax'' things which are like layers of ''water'' but for the map underneath which can be energy or a city with flying traffic, there are alot of them, or they can be turned off entirely, they (the parallax objects) are not for viewing up they are for viewing down (unlike sky boxes which are for looking up as well as down and sideways too), some of the nebula sky boxes and some of the darker star field sky boxes would do you good, I don't remember the names of all of them, but I think one was called ''Braxis Night Sky'' which has nice stars and not too much extra other then stars, since the ''planet'' ''braxis'' is added as a parallax model, as is the asteroids and the blue alien sun, with them, its perfect for your needs, as far as night sky is concerned.įor the day time, there is one that is made to look like a gas giants surface, or ''city in the clouds'' and again while the parallax model makes the place look hideously orange and gaseous and actually lowers ur frame rate to look at, the sky box its self, how ever, known as ''skyigar lab hybrid gas-giant'' looks not unlike the warcraft 3 sky box known as ''dawn''Īs for ''cloudy'' or ''sky blue'' sky boxes im afraid you'll likely need to make one if thats what you're looking for, I searched for ones like that, but did not find any. I had that game for a very long time but never played it again after playing the campaign. If I can do both now then I might leave WC3 modding entirely and move to SC2. Also it shouldn't be hard reskinning SC2 Warcraft III assets since both classic WC3 texture and SC2 Warcraft III diffuse textures are the same, I think I don't even need to convert it to. (It doesn't really matter if the model doesn't/will not have animations, the units in SC2 are enough already I just want to port unanimated terraining assets like Stones and Sword to SC2. md2 format but I had no luck - I had no luck using custom assets for SC2. How do you convert WC3 assets to SC2? I went to alot of threads and websites back then looking for a tool that can convert. Can you add skies now? Back then SC2 only has boring black sky, I can't add skies for cinematics and scenic shots (I can't see the sky in the editor).Ģ. I didn't pursue SC2 modding for two reasons:ġ. The only way i would use it is to modify the sculpt files,and set proportions again. If you ask me personally= i would never use that reforged blademaster, sc2 is more fitting for wc3.no matter of polygons and such a stuff.i dont care if it has 20k s ugly.thats all xD Because in that way art is consistant and blends with handpaint models. When they pick Reforged model, they clean it from noise, paint over a bit so model doesnt loose details and they are ready to go. However i leave an open possibility that they made again sort of handpaint pack and now they are calculating what model is better : 1.Reforged 2.War3HD new models So i am sure it is another Sc2 MOD, thats all. Inside old files you could find Heroes of The Storm Jaina and Dragonfly War3HD textures and models. This aint porting whole wc3 to sc2 as our new homeland. Y theres already heroblademaster war3hd sc2 one.īut reforged texture is named heroblademaster_reforged_main_diff. I cant see model files yet.Just textures.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |